Tuesday, August 1, 2017

Studio A: Designing Creative K-12 Project Based Learning

The final 3 days I spent as part of a Remake Learning series was with the Avonworth School District, in conjunction with the Pittsburgh Center for the Arts and Luma Institute, known as "Studio A".  The goal of this series was to foster the idea of incorporating design thinking and the arts into Project Based Learning.  I spent this time learning not only about creative ways to infuse the arts into my lessons, but also PBL strategies that could be incorporated into any unit.

An Innovator Is Someone Who....


The last few days at South Fayette, I spent in their elementary Makerspace Classroom.  I was honestly not sure about this particular session.  I have been researching "makerspaces" in libraries, classrooms, public libraries, museums....etc., now for over a year.  I have seen elaborate Makerspace areas with sewing machines, saws, drills, and more.  I have seen classroom spaces that have a few basic items like Legos and K'Nex and your usual supply of craft items; I have public libraries with "Make Areas" for buttons, weaving stations and "Makey Makey" centers.  Overall, I was left with very little excitement as to the educational value of any "Make" area.  These Makerspaces just looked like an area in my house that I had when my children were growing up.  I thought of it as my children's "craft" or "play" area....not really thinking it had much educational value.  So I entered into these two days with little expectations.  What I left with, was a fabulous toolbox of how to convert a "Makerspace" into a "STEAM Station".  

As I have mentioned before, the South Fayette approach in these areas revolves around the Engineering & Design Process, the "Habits of Mind" and Visual Thinking Strategies.  These are the influences on a Makerspace that create an invaluable learning area for their students.  Being exposed to many of their Project Based Learning lessons started me thinking about a wide variety of ways students could utilize Makerspace materials in ways that created more actual STEAM experiences.